Had my first game with the Space Wolves army I've put together. Got to play against the youngest member of the Gopher family which is always a blast. He's a good kid and if you don't have fun playing him there must be something wrong with your head. Hell, before the match even started I was already laughing cause in a somewhat ironic twist, he had brought his Eldar army. So now I'm facing off against the army I'm leaving behind. Here's a condensed form of what happened. He won first turn and kept it. I placed my guys down and then started to roll to seize the initiative. Here's where my night first revealed how it was going to go. I picked up my die said "hey this is the first time seizing has been important to me" and then promptly rolled a 1. Yup it was gonna be a long night.
First turn saw his Dark Reaper squad (a sentimental favorite of mine) launch an attack on my poor Long Fangs squad that had been deployed to deal just with the Reapers. Two 4/3 ignoring cover blast templates later, there were only 2 guys left alive (mistake number one on my part I forgot wound allocation) and I of course fail morale and run 11 inches to the edge of the board. Also he popped one of my razorbacks and stunned the other cutting my mobility in half from the start. All I could do was sigh. Bottom of 1 my two ML long fangs regroup (thank you ATSKNF) and move back to their position. My thunderwolves rolled to move out of cover and my fastest unit decided that they didn't really want to move today and only got a 3. The two RB's that could move went 6 toward the objective. Shooting, Lascannon from RB to his wave serpent HIT! woot my first shot with a lascannon and it hits. Damage roll: 1 ahh, so that's what it feels like to be on the other end of the wave serpent energy field. I shot the rest of what I had at the same serpent and finally managed an immobilized result.
Turn 2 saw more of the same from turn one. The grey hunter squad that lost their ride, lost a lot more to the dark reaper exarch (who at this point had already paid for himself) and another RB went boom. My turn saw one ML out of two manage a kill from the dark reaper squad and the rest of my shooting only managed another wave serpent immobilized. I did however manage to move my remaining las/plas RB closer to the objective with the other displaced squad hiding behind it for cover.
Turn 3 another round and another group of kills for the reapers. This time my thunderwolves who had barely managed to get out of cover got decimated by the reapers leaving only one alive with one wound, which was promtley taken down by the wraithlord they should have been in combat with by now. Bottom of 3 I moved my RB screen and my grey hunter units on top of my left side objective, while my assault cannon RB moved toward the right side obj. Shooting didn't consist of much seeing how I had little to no army left. The untouched long fang squad readied ML's to fire and I roll three 2's. Yup it's been that kind of night. So, my shooting sees no damage on my part to him at all.
Turn 4 This was the worst round my opponent had. He managed no kills on me and managed to do nothing to my vehicles. My turn 4 was spent moving my assault RB to the objective, getting my guys out and setting them right on top of it. On the left side there was not much going on plasma and missile alike were having difficulty taking the wave serpents all the way down and the best I managed to do was take a TL bright lance.
Turn 5 Shooting again opens up with the reapers into my newly disembarked grey hunter squad killing all but one who made his morale check and stays put. Other than that it was pretty quiet again this turn (probably cause there wasn't much to shoot at) My turn 5 I move nothing. I have one chance to still pull this game out and that's to take down his as still yet mobile wave serpent. ML's fire- immobilized, Plasma's fire, weapon destroyed. Ugh, one chance left. Assault cannon fire- 4 hits, damage- one 6, rending. Penetrating result- 4(+1 for ap1) wrecked. This left his DA's out of range for the objective. Now I just need a 1 to end the game, shouldn't be an issue been rolling them all night, and yup it was pretty easy I got my 1. Game end on turn 5. Result- Space Wolf victory? I held 2 objectives to his one so I technically won even though I lost like half my army.
So, what did I learn from all of this. Well, I learned that the Eldar gods are vengeful and they do not like deserters, I also learned that Marines are so very survivable. Losses like that taken with my Eldar would have totally lost me the game, but the Wolves managed to hang on and pull a victory completely out of their ass. I also learned that Dark Reapers + tempest launcher + crack shot + guide = lotsa dead marines, well, I kinda already knew that but I just never utilized it. So I soldier on to another free play week next week and I'll see how they fair against a different opponent. I also learned that I'm a little rusty on some of my rules. Take wound allocation which I screwed up on. I hadn't really used it or been forced to use it with my Eldar since everything is pretty much uniform in a squad save for an odd Exarch, Autarch or Farseer joined in. But that just makes it more exciting since now I have a use for that heavy book and codex I lug around with me all the time.
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