Well, here are pretty much my least favorite unit to paint so far. The Obstructors are the absolute base troops in the Convergence army and where you start out once you've decided to shed your fleshy body for a nice shiny metal one.
Overall they have kinda meh stats. DEF 12 ARM 14. Like the Reciprocators, they have shield wall which makes them ideal to take with each other. They compliment Lucant rather well and can help hold a zone. I typically use them to hold zones next to Lucant while the Recips go and hold another. With Enigma foundry back up, these guys are actually pretty hard to take off the table for good. So play wise they're great, in the right circumstances. Painting, well, that's another story.
I didn't enjoy painting these guys at all. I'm not sure what it was, maybe the fact they were the first large unit I've painted in a while. Like a long while. I haven't painted a "unit" since my last Wraithguard unit and that was just 5 guys. Part of the problem is the model. They're just so uninspiring. Everything else in this army has this cool look about them and I just don't get that from these guys. Hopefully that doesn't reflect on how they perform on the field. I've already had good luck with them, so there's that.
Wednesday, October 21, 2015
Tuesday, October 20, 2015
New look
My regular visitors to my blog (all like 5 of you) Might notice I've changed things up a bit. I haven't done a refresh of my page since it's inception. Seeing how the old blog kinda, sorta matched my Eldar paint scheme, I decided to update it to my current interests. So, welcome to the home of the Maiden of the Gears.
Little bit of Give and Take
So I'm finally done painting my armies for the FlatCon Steamroller event on the 24th and I've got time to post again since I'm not picking a brush up again anytime soon.
First up, my Reciprocators. These guys are the second stop on the Convergence clockwork body train. Only after being an Obstructor do you get to move up the ranks so to speak. They're good solid models with a nice stat line. 8 boxes, DEF 12 and ARM 16. They also have Shield wall which bumps them up to ARM 20 and a variable weapon that's either Set Defense (which effectively puts them at ARM 22 on a charge) or empowered which makes their weapons P+S 14. These guys were built to hold a zone. Under Lucant's feat they become even better at ARM 24 (26 against the charge and ranged weapons). I really like these guys and would like to take more if I ever step Lucant up to 50. Anyway, here's the unit.
First up, my Reciprocators. These guys are the second stop on the Convergence clockwork body train. Only after being an Obstructor do you get to move up the ranks so to speak. They're good solid models with a nice stat line. 8 boxes, DEF 12 and ARM 16. They also have Shield wall which bumps them up to ARM 20 and a variable weapon that's either Set Defense (which effectively puts them at ARM 22 on a charge) or empowered which makes their weapons P+S 14. These guys were built to hold a zone. Under Lucant's feat they become even better at ARM 24 (26 against the charge and ranged weapons). I really like these guys and would like to take more if I ever step Lucant up to 50. Anyway, here's the unit.
I didn't take the normal 4 pose pics that I usually do since these guys are pretty boring in the back. Most of the important stuff is the shield and axe/polearm.
Friday, October 16, 2015
Tourney prep Game 2
So my tourney journey continues. Got another game in at the Gopher this past Wednesday. This time against the evil of the Skorne Empire.
My list:
Syntherion
Assimilator
Cipher
Diffuser
Mitigator
Corollary
Galvanizer
TEP
Attunement Servitors
ADO
Optifex Directive
His list:
eMakeda and the Exalted Court
Molik Karn
Tyrant Zaadesh
2x Cyclops Brute
2x Paingivers
Gatorman Posse
I dropped Syntherion since I think he has the better matchup vs Skorne. After the game, I don't think my Lucant list would have done as well.
Again, not going to assail you with a full batrep since this one went pretty quick. He lost the roll off and I went second as is my custom with Synth (Lucant likes to go first) First turn consisted of a bunch of running from both sides. Second turn he moved up his warlock into the zone on my right and moved his gatorman posse into the zone on my left. A few attacks later and my attunement servitors were gone. My second turn was a lot more interesting. He had left himself in a vulnerable position because of the mandatory kill box positioning. So, I had a choice. Go for the assassination on turn 2, or play out the scenario and try to win that way. If you've read this blog enough or know me in person you can guess what I did. I had to activate Synth first and use his feat. Assimilator charges and hits Makeda with his ranged attack doing a few, Cipher charges and again shoots her for a few, then the TEP activates and drops her even more. By the time all was said and done she was left with only 9 boxes left. The bad news? I had left myself highly over extended and that would cost me. His turn three saw the TEP, my Cipher and the Assimilator all die. The Assimilator did have reconstruct though and was able to stick around. My turn three, the Assimilator gets healed to almost full again and Synth casts hotshot on him. I move over, take the shot and BOOM! Makeda is gone. He couldn't transfer damage on account of Karn being full of fury or something like that. It was a good win.
What did I learn from this one? Well, like I had feared, Syntherion is MUCH harder on the clock than Lucant. I needed the 5 minute extension on turn 2 just to get the TEP's firing done. Second, it's going to be really tough on me choosing the right list. I'm use to having just one from playing 40k and if you had a bad matchup, well, then you took your lumps and that was that. Having dual lists and specialists to boot changes the dynamic in a huge way. Third, I may be switching out my attunement servitors for reflex servitors. Flare is good when it works, but more often than not people go right after them and I may get one use out of them. It's much more point cost effective to have a bomb that's gonna blow up in their faces than a flare gun I may or may not get to use. It's looking like that's all the play testing I'm going to get in before the tourney so we'll see how it goes. The clock seems to be a great equalizer in the way the game is played and it all comes down to mistakes.
Painting wise, I'm almost done! All the obstructors are done, both Enigma foundries are done and my converted Inverter is done. All that's left is my second Inverter and hopefully that'll be here Tuesday and I can get it finished before Saturday. Gonna try and get pics of the new stuff up later tonight.
My list:
Syntherion
Assimilator
Cipher
Diffuser
Mitigator
Corollary
Galvanizer
TEP
Attunement Servitors
ADO
Optifex Directive
His list:
eMakeda and the Exalted Court
Molik Karn
Tyrant Zaadesh
2x Cyclops Brute
2x Paingivers
Gatorman Posse
I dropped Syntherion since I think he has the better matchup vs Skorne. After the game, I don't think my Lucant list would have done as well.
Again, not going to assail you with a full batrep since this one went pretty quick. He lost the roll off and I went second as is my custom with Synth (Lucant likes to go first) First turn consisted of a bunch of running from both sides. Second turn he moved up his warlock into the zone on my right and moved his gatorman posse into the zone on my left. A few attacks later and my attunement servitors were gone. My second turn was a lot more interesting. He had left himself in a vulnerable position because of the mandatory kill box positioning. So, I had a choice. Go for the assassination on turn 2, or play out the scenario and try to win that way. If you've read this blog enough or know me in person you can guess what I did. I had to activate Synth first and use his feat. Assimilator charges and hits Makeda with his ranged attack doing a few, Cipher charges and again shoots her for a few, then the TEP activates and drops her even more. By the time all was said and done she was left with only 9 boxes left. The bad news? I had left myself highly over extended and that would cost me. His turn three saw the TEP, my Cipher and the Assimilator all die. The Assimilator did have reconstruct though and was able to stick around. My turn three, the Assimilator gets healed to almost full again and Synth casts hotshot on him. I move over, take the shot and BOOM! Makeda is gone. He couldn't transfer damage on account of Karn being full of fury or something like that. It was a good win.
What did I learn from this one? Well, like I had feared, Syntherion is MUCH harder on the clock than Lucant. I needed the 5 minute extension on turn 2 just to get the TEP's firing done. Second, it's going to be really tough on me choosing the right list. I'm use to having just one from playing 40k and if you had a bad matchup, well, then you took your lumps and that was that. Having dual lists and specialists to boot changes the dynamic in a huge way. Third, I may be switching out my attunement servitors for reflex servitors. Flare is good when it works, but more often than not people go right after them and I may get one use out of them. It's much more point cost effective to have a bomb that's gonna blow up in their faces than a flare gun I may or may not get to use. It's looking like that's all the play testing I'm going to get in before the tourney so we'll see how it goes. The clock seems to be a great equalizer in the way the game is played and it all comes down to mistakes.
Painting wise, I'm almost done! All the obstructors are done, both Enigma foundries are done and my converted Inverter is done. All that's left is my second Inverter and hopefully that'll be here Tuesday and I can get it finished before Saturday. Gonna try and get pics of the new stuff up later tonight.
Thursday, October 8, 2015
Tourney prep Game 1
Decided to throw my inexperienced hat into the tourney scene and enter in the FlatCon steamroller event at the end of October. Working to that end, I decided to throw down a test game last night. Here's a re-cap
My list
Lucant
Corollary
Invertor
Invertor
Max Reciprocators
Min Obstructors
Optifex Directive
2x Enigma Foundry
Objective: Arcane Wonder
His list
eVyros
4x Griffon
Imperatus
2x Arcanist
Min Dawnguard Sentinels with Sentinel officer and Standard
Lanyssa Ryssyl
Objective: Fuel Dump
We played the Recon scenario and he won to go first. I deployed knowing that I was going to try and jam the zone in the middle and then shift Lucant and his battle group over to the right hand flag to dominate it. He had deployed heavier to his right and that helped determine the direction I would go.
I don't really feel like giving a full battle report but let's just say seven minutes, is not as long as you might think. I made a couple of huge mistakes but the most costly was not activating watcher at the right time. Had I done that, I could have saved one of my Invertors and killed Imperatus quicker than I did (stupid Phoenix protocol) I then could have shifted over to the center zone and either jammed it up or helped to clear it.
It definitely taught me a lot even though it was a loss. I figure I can get two more games in before the big show and then we'll see how it goes.
On the painting front, I'm finishing up my Obstructors and then all I'll have left is my other Enigma Foundry and a couple of Invertors. So no worries here about finishing the painting before the tourney. I'll try to get some pics up of the Reciprocators too.
My list
Lucant
Corollary
Invertor
Invertor
Max Reciprocators
Min Obstructors
Optifex Directive
2x Enigma Foundry
Objective: Arcane Wonder
His list
eVyros
4x Griffon
Imperatus
2x Arcanist
Min Dawnguard Sentinels with Sentinel officer and Standard
Lanyssa Ryssyl
Objective: Fuel Dump
We played the Recon scenario and he won to go first. I deployed knowing that I was going to try and jam the zone in the middle and then shift Lucant and his battle group over to the right hand flag to dominate it. He had deployed heavier to his right and that helped determine the direction I would go.
I don't really feel like giving a full battle report but let's just say seven minutes, is not as long as you might think. I made a couple of huge mistakes but the most costly was not activating watcher at the right time. Had I done that, I could have saved one of my Invertors and killed Imperatus quicker than I did (stupid Phoenix protocol) I then could have shifted over to the center zone and either jammed it up or helped to clear it.
It definitely taught me a lot even though it was a loss. I figure I can get two more games in before the big show and then we'll see how it goes.
On the painting front, I'm finishing up my Obstructors and then all I'll have left is my other Enigma Foundry and a couple of Invertors. So no worries here about finishing the painting before the tourney. I'll try to get some pics up of the Reciprocators too.
Saturday, September 26, 2015
Mystery Forge?
Ok. So some of these names are just getting silly. Here's my latest finished model for Convergence, the Enigma Foundry.
The foundry is a repository for Convergence souls lost on the battlefield. It holds them, repairs the bodies and places the soul back in to fight again. It's a pretty damn good recursion mechanic. In game this lets you either bring back 3 small or 1 medium based infantry model per turn. It also can just straight up repair models, but that's a secondary function only. It has decent stats for a large based solo, but that large base also works against it since it will almost always be visible in the lists it gets put into.
It was a surprisingly fun model to paint. Part of that though could be that I just finished the Axiom and anything compared to that was going to be easier. Here are the pretties.
The foundry is a repository for Convergence souls lost on the battlefield. It holds them, repairs the bodies and places the soul back in to fight again. It's a pretty damn good recursion mechanic. In game this lets you either bring back 3 small or 1 medium based infantry model per turn. It also can just straight up repair models, but that's a secondary function only. It has decent stats for a large based solo, but that large base also works against it since it will almost always be visible in the lists it gets put into.
It was a surprisingly fun model to paint. Part of that though could be that I just finished the Axiom and anything compared to that was going to be easier. Here are the pretties.
Monday, September 21, 2015
......That's all folks!
No. I'm not going to stop writing shitty blog posts. That's not what this is about. Just wanted to take a second and show off my completed 50pt Syntherion T4 list.
So, now that's done, what's next? Well, I've started test playing a Lucant list at 35 points and it did fairly well last Wednesday. Lucant's feat makes him a very tough scenario caster and the sooner you jam a zone with infantry the better and more your opponent has to try and dig you out. It's a totally different play style from the Syntherion Vector wall, but I'll get use to it.
Looking even further into the future, I would like to finish up an Iron Mother and Axis list. Also looking at doing a Hordes army, just not sure what. Right now Circle, Trollbloods and Skorne are all viable candidates. Just have to wait and see what jumps out at me.
So, now that's done, what's next? Well, I've started test playing a Lucant list at 35 points and it did fairly well last Wednesday. Lucant's feat makes him a very tough scenario caster and the sooner you jam a zone with infantry the better and more your opponent has to try and dig you out. It's a totally different play style from the Syntherion Vector wall, but I'll get use to it.
Looking even further into the future, I would like to finish up an Iron Mother and Axis list. Also looking at doing a Hordes army, just not sure what. Right now Circle, Trollbloods and Skorne are all viable candidates. Just have to wait and see what jumps out at me.
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